AI
Skeleton's Question
A 3D game built on Godot with C#, inspired by early Elder Scrolls titles. The city ruler dies under mysterious circumstances. Amidst the chaos, a nameless guard is killed. An old witch resurrects him as undead — a living skeleton — driven by a single thought: uncover the truth behind the ruler's death. The key feature is AI NPCs with 4 types of memory: Contextual (who they are), Chat (current conversation), Summarized (past conversations), and Situational (witnessing events like murders or fights). NPCs react based on reputation — they may refuse to talk, respond aggressively, or even attack.
GodotC#Gemini APIGDScript
